Game Trailer
Politically Themed Fighting Game. I created all the game mechanics, menus, and animations for this game trailer.
Code-Based State Machines
Advanced Code-Based State Machines used for precise frame-by-frame animation control in Unreal Engine 5, a prerequisite for successful rollback netcode. Enables deterministic control of animations in code without the need for blueprints.
Meshy AI Tutorial Series
Creating Humanoid Assets in Meshy AI. Rigging Models in Blender for UE5 Manny, and Animation Retargeting.